Greetings! I'm JM.

I've been working in the VFX industry for
about a decade now in several different roles.
I found I always gravitated towards the technical
side of Creature FX, Rigging and Crowds, which led
to my eventual shift into Software Engineering.

I delved into Machine learning before it was cool, and
am now leading ML tool development at Digital Domain.
One of which, ML Cloth, was nominated for a VES
Emerging Technology award in 2024.
I am primarily interested in ML's untapped potential
for rigging, CFX, and animation.

Thanks for stopping by!


Honors

VES 2024 Nominee
Featured in Digital Media World
Featured in Digital Media World
Spark Anim 2021 Speaker
Spark Anim 2022 Speaker
3D Creative Magazine 2013

Movies

Madame Web

Madame Web (2024)
Digital Domain
Assoc Lead Software Engineer

Led development and rollout of ML Cloth on Madame Web.

Blue Beetle

Blue Beetle (2023)
Digital Domain
Assoc Lead Software Engineer

Led development and rollout of ML Cloth on Blue Beetle. Our work was subsequently nominated for the VES Emerging Technology award.

Black Widow

Black Widow (2021)
Digital Domain
Animation & Rigging TD

Built and maintained animation and rigging tools for the production.

Mandalorian Season 1

Mandalorian Season 1 (2019)
Hybride
Senior Rigging Artist

Built and maintained animation and rigging tools for the production.

Watchmen

Watchmen Series (2019)
Hybride
Senior Rigging Artist

Built the facial rig system and a workflow to process and integrate facial scan data.

Aladdin

Aladdin (2019)
ILM
Senior Creature TD

Built the magic carpet rig. Created simulation setups for various assets, ran simulation and shot fixes and built animation tools.

Thor Ragnarok

Thor:Ragnarok (2017)
ILM
Creature TD

Worked on crowd setup and ran shots simulation. Built tool for automating crowd cloth simulation.

Valerian

Valerian (2017)
ILM
Creature TD

Rigged a number of aliens and ships. Ran simulation and shot fixes.

The Mummy

The Mummy (2017)
ILM
Creature TD

Rat crowd simulation, ran simulation and shot fixes.

Teenage Mutant Ninja Turtles 2

TMNT2 (2016)
ILM
Creature TD

Ran simulation and shot fixes on main characters.

Surf's Up 2

Surf's Up 2: WaveMania (2016)
Rainmaker
Junior Creature TD

Rigged several characters and assets. Built live simulation tool for animators.

Open Season: Scared Silly

Open Season: Scared Silly (2016)
Rainmaker
Junior Creature TD

Rigged several characters and assets. Extended rigging system.

Barbie: Puppy Chase

Barbie: Puppy Chase (2016)
Rainmaker
Junior Creature TD

Rigged several characters and assets. Extended rigging system.

Bob the Builder

Bob the Builder (2016)
Rainmaker
Junior Creature TD

Rigged several characters and assets. Extended rigging system.

Monster Trucks

Monster Trucks (2016)
MPC
Junior Techanim Artist

Ran shot simulations and shot sculpted. Built animation tool for solving complex tentacle movement with simulation.

Night at the Museum 3

Night at the Museum 3 (2014)
MPC
Junior Techanim Artist

Ran shot simulations and shot sculpted.



VFS Short Film (2013)

I've heard it said that once you enter the VFX industry,
your student projects become objects of shame.
Au contraire, I occasionally still find myself enjoying my short film.



Student Honors

honors